本帖最后由 __|__ 于 2023-9-15 18:38 编辑
RT,就是在AppData\Local\TslGame\Saved\Crashes下的错误报告。
至于为啥要研究这些错误报告,看这个贴子:https://www.chiphell.com/thread-2507776-1-1.html,PUBG崩溃不是只有内存一个原因
超内存到6800C34-44-44-58,能开Furmark跑p95 large FFTs 720k以上的测试2h无问题。开打PUBG普通模式,落地成盒就观战,测试了5小时之后卡死崩溃,我真的人傻了真就猝死流测试呗。好在PUBG留下了错误报告算是好文明,有没有大手子坛友帮忙分析一下,非常感谢~ 看起来是指向的GPU(当然也可能是烟雾弹)?
- <FGenericCrashContext>
- <RuntimeProperties>
- <CrashVersion>3</CrashVersion>
- <CrashGUID>
- UE4CC-Windows-4472325A4A63723611CCA09EA4FAF933_0000
- </CrashGUID>
- <ProcessId>13808</ProcessId>
- <IsInternalBuild>false</IsInternalBuild>
- <IsPerforceBuild>false</IsPerforceBuild>
- <IsSourceDistribution>false</IsSourceDistribution>
- <IsInHouseTest>false</IsInHouseTest>
- <IsEnsure>false</IsEnsure>
- <IsAssert>true</IsAssert>
- <CrashType>Assert</CrashType>
- <FullScreenMode>1</FullScreenMode>
- <SecondsSinceStart>18228</SecondsSinceStart>
- <GameName>UE4-TslGame</GameName>
- <ExecutableName>TslGame</ExecutableName>
- <BuildConfiguration>Shipping</BuildConfiguration>
- <GameSessionID/>
- <PlatformName>WindowsNoEditor</PlatformName>
- <PlatformNameIni>Windows</PlatformNameIni>
- <EngineMode>Game</EngineMode>
- <EngineModeEx>Unset</EngineModeEx>
- <DeploymentName/>
- <EngineVersion>4.16.3-0+++UE4+Release-4.16</EngineVersion>
- <CommandLine>
- -HitchFpsPercentage=5 -CrashSendLog -LobbyUrl=https://prod-live-front.playbattlegrounds.com?provider=steam -NoAce -EnableScreenshotWhenCrash -EnableIntegrityCheck -CohDiskCache -UserBE -Xe -WatchDogPort=64694 -ExecPubgStartTimeStamp=24571247101436
- </CommandLine>
- <LanguageLCID>2052</LanguageLCID>
- <AppDefaultLocale>zh-CN</AppDefaultLocale>
- <BuildVersion>25.2.5.13</BuildVersion>
- <IsUE4Release>true</IsUE4Release>
- <UserName/>
- <BaseDir>
- F:/.Steam/steamapps/common/PUBG/TslGame/Binaries/Win64/
- </BaseDir>
- <RootDir>F:/.Steam/steamapps/common/PUBG/</RootDir>
- <MachineId>CFEDBCA547B977DF5BEEA4A5E683E10B</MachineId>
- <LoginId>76561198860153869</LoginId>
- <EpicAccountId/>
- <MapLoaded>Chimera_Main</MapLoaded>
- <CallStack>
- kernelbase.dll TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe kernel32.dll TslGame.exe ntdll.dll
- </CallStack>
- <SourceContext/>
- <UserDescription/>
- <UserActivityHint/>
- <ErrorMessage>
- LowLevelFatalError [File:D:\wk\tsl-client-dev-branch\build\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1108] GameThread timed out waiting for RenderThread after 30.00 secs
- </ErrorMessage>
- <CrashDumpMode>0</CrashDumpMode>
- <CrashReporterMessage/>
- <RecentInputAction>
- {[Observer_QuickZoom1,ObserverFastMove1][HoldBreath0,Sprint0][HoldBreath1,Sprint1][HoldBreath0,Sprint0][Weapon_10,ReplyDirectMessageInGame0][Targeting1][ToggleQuickThrow0,Targeting0]}
- </RecentInputAction>
- <UserFulldumpPath/>
- <Misc.NumberOfCores>16</Misc.NumberOfCores>
- <Misc.NumberOfCoresIncludingHyperthreads>24</Misc.NumberOfCoresIncludingHyperthreads>
- <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
- <Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
- <Misc.CPUBrand>13th Gen Intel(R) Core(TM) i7-13700K</Misc.CPUBrand>
- <Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 3060 Ti</Misc.PrimaryGPUBrand>
- <Misc.OSVersionMajor>Windows (unknown version)</Misc.OSVersionMajor>
- <Misc.OSVersionMinor/>
- <GPU.Vendor>NVIDIA</GPU.Vendor>
- <GPU.Desc>NVIDIA GeForce RTX 3060 Ti</GPU.Desc>
- <GPU.Provider>NVIDIA</GPU.Provider>
- <GPU.DriverVerInternal>31.0.15.2698</GPU.DriverVerInternal>
- <GPU.DriverVerUnified>526.98</GPU.DriverVerUnified>
- <GPU.DriverDate>11-13-2022</GPU.DriverDate>
- <RHIName>D3D11</RHIName>
- <MemoryStats.TotalPhysical>34088603648</MemoryStats.TotalPhysical>
- <MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
- <MemoryStats.PageSize>4096</MemoryStats.PageSize>
- <MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
- <MemoryStats.AvailablePhysical>18259943424</MemoryStats.AvailablePhysical>
- <MemoryStats.AvailableVirtual>140715092307968</MemoryStats.AvailableVirtual>
- <MemoryStats.UsedPhysical>5537439744</MemoryStats.UsedPhysical>
- <MemoryStats.PeakUsedPhysical>6288314368</MemoryStats.PeakUsedPhysical>
- <MemoryStats.UsedVirtual>9695518720</MemoryStats.UsedVirtual>
- <MemoryStats.PeakUsedVirtual>11252764672</MemoryStats.PeakUsedVirtual>
- <MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
- <MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
- <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
- </RuntimeProperties>
- <PlatformProperties>
- <PlatformIsRunningWindows>1</PlatformIsRunningWindows>
- <PlatformCallbackResult>0</PlatformCallbackResult>
- </PlatformProperties>
- </FGenericCrashContext>
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崩溃截图是花屏的,但是肉眼看没有花屏仅仅是卡死:
图太大了上传不上来,上传个左上角四分之一意思一下,能看到方格子花屏。 |