reddit 上有人测过
https://www.reddit.com/r/allbenc ... ing_of_nvidias_fps/
On DX11 scenario:
Stability-wise, the RTSS and NV v3 (NV CP) limiters were almost on par and they were significantly better than all the rest of methods too.
In terms of approximate and expected input lag, the NV v3 (NV CP) was the best method overall.
On DX12 scenario:
Stability-wise, the NV v2 limiter was the best method overall and the in-engine limiter the worst one. RTSS limiter was close to NV v2 one, and significantly better than both the NV v1 & v3 (NV CP) (worse L-Shapes distributions and Lows avg numbers with both NV v1 & v3, stutters).
In terms of approximate and expected latency, the NV v3 (NV CP) was also the best method overall.
On Vulkan scenario:
Stability-wise, the RTSS limiter was clearly superior than all the Nvidia's limiters (worse L-Shapes distributions and Lows avg numbers with all the NVIDIA's limiters, stutters), being the RTSS limiter the best method overall and the in-engine limiter the worst one.
In terms of approximate and expected input lag, there were almost no differences between all the FPS limiters. |