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[PC硬件] Pixelux[卢卡斯成名电影]在OPENCL方面与AMD公司展开合作

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发表于 2009-9-17 17:05 | 显示全部楼层 |阅读模式
Pixelux [of LucasFilm fame] team up with AMD on OpenCL
9/16/2009 by: Theo Valich - Get more from this author

After going through all the details of AMD and Pixelux Entertainment announcement, seeing the big picture is clearer than ever before. The market for high end digital FX [effects] is expanding from Hollywood AAA titles to a more massive market, including low-cost video production, computer games and the like.
If you never heard about Pixelux Entertainment SA, don't be surprised. This company is mostly known for the creation of DMM Engine [Digital Molecular Matter], key component inside LucasFilm and LucasArts production pipelines. After years of exclusivity contract with George Lucas entertainment empire Pixelux Entertainment recently launched DMM Plug-in for Maya for end users as well - at only $400 per seat. This opening up is a result of an experiment called "Star Wars: The Force Unleashed", when game creators saw that they can use DMM for creation of computer games as well. Even though SW: The Force Unleashed wasn't exactly a great game, capabilities of DMM engine showed in a big way - prompting the adoption inside GameByro engine. This was the first time that any user can purchase the plug-in and work in the same way LucasArts/LucasFilm are creating special effects for their titles.
The nature of announcement between Pixelux and AMD is probably the work of no other than Charlie Boswell, AMD's Chief Emotional Officer [Charlie's definition of CEO in a creative way]. Charlie is the key man behind Cinema 2.0 movement [which by some reason, AMD did not push during their Evergreen family briefings - in our opinion, BIG mistake], and one of key people that should be credited for changing the perception of AMD as a company inside the content creation world.
As far as AMD+Pixelux announcement go, there isn't exactly much to be discussed - Pixelux will work closely with AMD in order to push OpenCL CPU+GPU acceleration of its Digital Molecular Matter Engine, and the platform of choice is AMD Opteron with ATI Radeon 5800 series and FirePro graphics cards.
This move only confirms the influence AMD has in Hollywood, as majority of studios rely on Opteron processors, nForce chipset and Quadro graphics. But with Pixelux Entertainment moving to complete AMD platform, the base for "Graphics Integrated Joe: Rise of FirePro", to bastardize the first GI Joe movie - is now set.


Pixelux[卢卡斯成名电影]在OPENCL方面与AMD公司展开合作
2009年9月16日通过:据国外媒体报道西奥-从这个作者的



经过所有AMD和Pixelux娱乐公布细节,看到大图片是比以往任何时候都更清楚。对于高端市场的数字效果[效果]正在扩大从好莱坞AAA游戏到更广阔的市场,包括低成本视频制作,电脑游戏等。

如果你从来没有想过Pixelux娱乐沙听到,不要惊讶。这家公司主要是闻名数字多用表引擎创造[数字分子物质],卢卡斯电影公司内部的重要组成部分和卢卡斯艺术公司生产的管道。经过排他性和乔治卢卡斯娱乐帝国Pixelux娱乐合约年最近推出的最终用户数字万用表插件以及-只有400元的玛雅席位。这种开放是一种称为“星球大战一个实验结果:原力释放”,当游戏者看到,他们可以使用的电脑游戏,以及建立数字多用表。尽管西南:原力释放不完全是一场伟大的比赛,数字多用表引擎功能显示大搞-促使内部GameByro的引擎。这是第一次,任何用户都可以购买插件和工作相同的方式卢卡斯/卢卡斯电影公司正在创造自己的游戏特效。

之间Pixelux和AMD公司宣布的性质,可能是没有其他工作比查理博斯韦尔,AMD公司的首席情绪主任[查理的定义总裁创造性地]。查理是2.0运动背后的电影院[关键人物的一些原因,AMD没有在他们长荣推动家庭通报-在我们看来,大错误],而其中应该改变了AMD作为主要负责人的看法记公司内部的内容创造世界。

据AMD公司+ Pixelux宣布去,也并不完全很大的讨论- Pixelux将与AMD紧密合作,以推动OpenCL的CPU + GPU的其数字分子物质发动机加速,而选择的平台是AMD Opteron处理器的ATI Radeon 5800系列和FirePro显卡卡。

此举不仅证实了AMD公司的影响力在好莱坞,大多数电影公司的Opteron处理器,nForce芯片组和Quadro图形依赖。但是Pixelux娱乐转移到完整的AMD平台,为基地“图形集成乔:对FirePro崛起”,以bastardize第一个地理标志乔电影-现在设置。
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发表于 2009-9-17 21:01 | 显示全部楼层
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