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[PC硬件] AMD公司支持OpenCL子弹,是否给Havok和PhysX造麻烦?

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发表于 2009-9-17 17:09 | 显示全部楼层 |阅读模式
AMD supports OpenCL Bullet; Are Havok and PhysX in trouble?
9/17/2009 by: Theo Valich - Get more from this author

Lifelike in-game physics is one of holy grails of the computer gaming industry. I will never forget the dilemmas and dramas that were happening in several gaming dev teams I had the honor contributing, how to make the Formula One cars act real, not just sound and look real. At that time [1990s, early 2000s], it was impossible to realistically simulate objects inside the game, because neither CPU nor GPU had enough horsepower to push realism to that level.
Additionally, the road to physics on PC games has been a long and not exactly a fruitful journey, with Havok and Ageia being the top dogs as this game. We all know how that story ended - Havok got acquired by Intel, while Ageia got snapped by nVidia [after Ageia bought Meqon and Novodex physics APIs].
AMD's own "road to physics" has certainly been a painful one - the company was always in defensive mode when it comes with physics, with company executives even calling "GPU physics is dead" [later, the statement was clarified with "until DirectX 11, and even then maybe"]. Thankfully, with the development of OpenCL as the CPU+GPU development API, an alternative to proprietary standards is now rising to the plate.

AMD is dedicated to support open physics standards, with Pixelux and Bullet taking the prime spots
Bullet Physics Library is an open source physics library that is now getting translated into OpenCL, thanks to the effort of companies such as AMD [who offered support to developers]. Somehow, we feel that this announcement was the highlight of the launch event for the upcoming Evergreen generation of graphics cards.
In case you wondered, according to Game Developer Magazine world's most popular physics API is nVidia PhysX, with 26.8% market share [if there was any doubt that nVidia PhysX isn't popular, which was defense line from many AMD employees], followed by Intel's Havok and its 22.7% - but Open sourced Bulled Physics Library is third with 10.3%.
We have no doubt that going OpenCL might be the golden ticket for Bullet. After all, Maxon chose Bullet Physics Library for its Cinema 4D Release 11.5 [Cinebench R11 anyone?].


AMD公司支持OpenCL子弹,是否Havok和PhysX造麻烦?  
2009年9月17日通过:据国外媒体报道西奥-从这个作者的



逼真的游戏中的物理学是计算机游戏产业的一个重大发现。我永远不会忘记的困境和戏剧,在一些游戏发生我有幸贡献,如何使一级方程式赛车的实际行动,而不只是声音,并期待真正的dev的球队。当时[20世纪90年代,21世纪初],就不可能切实模拟游戏内的对象,因为不管是CPU的处理器,也有足够的马力,推动现实主义这一水平。

此外,在PC游戏道路物理学一直是一个漫长和不完全旅途愉快,和Havok和Ageia公司被视为这个游戏的天下。我们都知道这个故事结束- Havok公司收购了英特尔,而Ageia公司被nVidia了抢购[购买Meqon后的Ageia物理和Novodex API的]。

AMD自己的“物理学之路”无疑是一个痛苦的-该公司一直在防守模式时,它带有物理学,公司甚至称“GPU的物理经理已经死了”[后,该声明与“澄清之前的DirectX 11 ,即使如此,也许“]。幸运的是,随着OpenCL开发的CPU + GPU的开发API,对专有标准替代现在上升到板。


AMD公司致力于支持开放标准,Pixelux物理学和子弹,采取的主要景点

子弹物理图书馆是一个开放源码的物理库,现在都成OpenCL翻译,如AMD公司的努力下[谁在为开发商提供了支持]。不知何故,我们认为,本公告是为即将到来的长荣一代的显卡启动仪式的亮点。

如果你想知道,根据游戏开发者杂志全球最流行的物理API是NVIDIA PhysX的,以26.8%的市场份额[如果有任何疑问,NVIDIA PhysX的不普及,这是国防许多AMD员工行],其次是英特尔的Havok公司,其22.7% -但开源Bulled物理图书馆第三10.3%。
我们毫不怀疑,将OpenCL可能是导致子弹金票。毕竟,Maxon公司选择在电影四维发布11.5 [Cinebench r11也有人吗?子弹物理图书馆]。
AMD_ATI_Bullet_OpenCL_675.jpg
发表于 2009-9-17 17:21 | 显示全部楼层
Havok也在里面呀
发表于 2009-9-17 17:48 | 显示全部楼层
希望AMD在物理加速上有独道的办法不要受制于人
发表于 2009-9-17 20:01 | 显示全部楼层
AMD从来都不会有独到的办法,都是抱着MS大腿干事
发表于 2009-9-17 20:12 | 显示全部楼层
*/-14被MS拉拢而已 兼容好才是真的 个个都搞独立 苦的是消费者 不信你叫NV做芯片组处理器试试
发表于 2009-9-17 20:49 | 显示全部楼层
“Havok公司收购了英特尔”
这个翻译的...
发表于 2009-9-17 21:00 | 显示全部楼层
还没见过AMD使用Havok
发表于 2009-9-19 23:59 | 显示全部楼层
*/-12AMD怎么会使用HAVOK..
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