| 本帖最后由 __|__ 于 2023-9-15 18:38 编辑 
 RT,就是在AppData\Local\TslGame\Saved\Crashes下的错误报告。
 至于为啥要研究这些错误报告,看这个贴子:https://www.chiphell.com/thread-2507776-1-1.html,PUBG崩溃不是只有内存一个原因
 
 超内存到6800C34-44-44-58,能开Furmark跑p95 large FFTs 720k以上的测试2h无问题。开打PUBG普通模式,落地成盒就观战,测试了5小时之后卡死崩溃,我真的人傻了真就猝死流测试呗。好在PUBG留下了错误报告算是好文明,有没有大手子坛友帮忙分析一下,非常感谢~
  看起来是指向的GPU(当然也可能是烟雾弹)? 
 复制代码<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<CrashGUID>
UE4CC-Windows-4472325A4A63723611CCA09EA4FAF933_0000
</CrashGUID>
<ProcessId>13808</ProcessId>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsSourceDistribution>false</IsSourceDistribution>
<IsInHouseTest>false</IsInHouseTest>
<IsEnsure>false</IsEnsure>
<IsAssert>true</IsAssert>
<CrashType>Assert</CrashType>
<FullScreenMode>1</FullScreenMode>
<SecondsSinceStart>18228</SecondsSinceStart>
<GameName>UE4-TslGame</GameName>
<ExecutableName>TslGame</ExecutableName>
<BuildConfiguration>Shipping</BuildConfiguration>
<GameSessionID/>
<PlatformName>WindowsNoEditor</PlatformName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Game</EngineMode>
<EngineModeEx>Unset</EngineModeEx>
<DeploymentName/>
<EngineVersion>4.16.3-0+++UE4+Release-4.16</EngineVersion>
<CommandLine>
-HitchFpsPercentage=5 -CrashSendLog -LobbyUrl=https://prod-live-front.playbattlegrounds.com?provider=steam -NoAce -EnableScreenshotWhenCrash -EnableIntegrityCheck -CohDiskCache -UserBE -Xe -WatchDogPort=64694 -ExecPubgStartTimeStamp=24571247101436
</CommandLine>
<LanguageLCID>2052</LanguageLCID>
<AppDefaultLocale>zh-CN</AppDefaultLocale>
<BuildVersion>25.2.5.13</BuildVersion>
<IsUE4Release>true</IsUE4Release>
<UserName/>
<BaseDir>
F:/.Steam/steamapps/common/PUBG/TslGame/Binaries/Win64/
</BaseDir>
<RootDir>F:/.Steam/steamapps/common/PUBG/</RootDir>
<MachineId>CFEDBCA547B977DF5BEEA4A5E683E10B</MachineId>
<LoginId>76561198860153869</LoginId>
<EpicAccountId/>
<MapLoaded>Chimera_Main</MapLoaded>
<CallStack>
kernelbase.dll TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe TslGame.exe kernel32.dll TslGame.exe ntdll.dll
</CallStack>
<SourceContext/>
<UserDescription/>
<UserActivityHint/>
<ErrorMessage>
LowLevelFatalError [File:D:\wk\tsl-client-dev-branch\build\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1108] GameThread timed out waiting for RenderThread after 30.00 secs
</ErrorMessage>
<CrashDumpMode>0</CrashDumpMode>
<CrashReporterMessage/>
<RecentInputAction>
{[Observer_QuickZoom1,ObserverFastMove1][HoldBreath0,Sprint0][HoldBreath1,Sprint1][HoldBreath0,Sprint0][Weapon_10,ReplyDirectMessageInGame0][Targeting1][ToggleQuickThrow0,Targeting0]}
</RecentInputAction>
<UserFulldumpPath/>
<Misc.NumberOfCores>16</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>24</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
<Misc.CPUBrand>13th Gen Intel(R) Core(TM) i7-13700K</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 3060 Ti</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows (unknown version)</Misc.OSVersionMajor>
<Misc.OSVersionMinor/>
<GPU.Vendor>NVIDIA</GPU.Vendor>
<GPU.Desc>NVIDIA GeForce RTX 3060 Ti</GPU.Desc>
<GPU.Provider>NVIDIA</GPU.Provider>
<GPU.DriverVerInternal>31.0.15.2698</GPU.DriverVerInternal>
<GPU.DriverVerUnified>526.98</GPU.DriverVerUnified>
<GPU.DriverDate>11-13-2022</GPU.DriverDate>
<RHIName>D3D11</RHIName>
<MemoryStats.TotalPhysical>34088603648</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>18259943424</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>140715092307968</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>5537439744</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>6288314368</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>9695518720</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>11252764672</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
</RuntimeProperties>
<PlatformProperties>
<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
<PlatformCallbackResult>0</PlatformCallbackResult>
</PlatformProperties>
</FGenericCrashContext>
崩溃截图是花屏的,但是肉眼看没有花屏仅仅是卡死:
 
   图太大了上传不上来,上传个左上角四分之一意思一下,能看到方格子花屏。
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